﻿using TemplatesDatabase;

namespace Mekiasm.Interface
{
    public interface IMekFluidMachine: IMekMachine
    {
        long OutputFluidAmountLimit { get; set; }
        long InputFluidAmountLimit { get; set; }
        int AnimateRenderSlot { get; set; }
        bool CanAcceptFuel(int slotIndex, int fuelValue);
        void SaveFliudData(ValuesDictionary valuePairs);
        void LoadFliudData(ValuesDictionary valuePairs);
    }
}
